10-year old Los Angelean Caine Monroy has enjoyed more than his
15-minutes of fame thanks to a short film about the elaborate cardboard arcade
he constructed in his father’s used-auto-parts shop. If you haven’t seen the
video, stop reading and watch it first. Finished
wiping away the tears yet? Well, the story only gets better. The internet
release of Nirvan Mullick’s film in March and subsequent viral spread set in
motion yet more heartwarming events. In the days immediately following the
video’s release, strangers donated more than $150,000 to pay Caine’s college expenses.
His story was national, and then international news within a matter of weeks, and
at last count, Caine’s Arcade had
more than 7 million combined Youtube and Vimeo views.
The business world quickly took an interest in Caine, with a Forbes
magazine blogger predicting he will be a billionaire by age 30, and the
University of Southern California’s business school inviting Caine for a
speaking appearance. And indeed the arcade has turned out to be an
entrepreneurial success for Caine. But this is as much an education story as it
is a business story. Caine has received invitations to a summer program at MIT,
and an offer from UCLA to customize an academic track. The Caine’s
Arcade Facebook page includes postings from
elementary school students inspired to create their own cardboard engineering
projects. Another group, Caine’s
Arcade School Pilot Program for Inspired Educators, is testing curriculum ideas inspired by the cardboard arcade,
and already more than 100 schools in nine countries have had students
participate in related project-based learning activities.
Educators can take away several messages from Caine’s story. In
addition to the many uplifting elements of this tale, it should also provoke
serious reflection upon the kinds of learning opportunities our schools provide
to students. George Monroy’s East LA used-auto-parts shop proved fertile ground
for Caine’s learning. Like many young boys, he is a fan of arcade games. The
garage was a space where he could indulge this interest, and his imagination.
The combination of cardboard boxes, office supplies, and free time allowed him
to follow flights of fancy, to solve problems, and to tinker with and improve
his creations. Caine also benefitted from adults who believed in his talents
and supported his explorations, even when he did not have any customers.
How often do students at school encounter learning opportunities
like Caine has experienced? Not often enough, as standardized-testing-dominated
curricula threaten to squeeze out space for individualized and uncharted
pursuit of topics of interest to students. The combination of factors – space, resources,
time, freedom, support, and fun – that allowed for Caine to produce his
cardboard masterpiece is not a regular part of school for many students.
Instead, they are bombarded with classes that do little to cultivate their
instinctive desire to learn, innovate, and create.
Teachers feeling accountability pressure may believe they do not
have time to help their students to imagine and explore. But powerful learning
rarely happens without a motivated learner – despite teachers’ best efforts –
so taking the time to cultivate students’ interests is worth it in the long
run. The stale, disjointed, test-prep dominated curriculum and instruction a
disappointing number of students experience has indeed left many unmotivated by school, but most all youth are motivated by something. Schools simply do too
little to discover and build on the motivation which is there, even though kids
who are inspired by something
happening at school are probably more likely to end up passing those pesky
tests.
In our schools, more emphasis must be placed
upon the search for personal passion and purpose. Caine has clearly found
something to which he can dedicate himself, and when students develop such a drive,
it can make quite a difference in how they approach learning of all sorts. Furthermore, Caine’s passion has resulted in experiences outside
of school that have broadened his perspective on the world, and have surely
strengthened his general sense of self-efficacy.
Good teachers recognize
ways in which they can tap into passion to motivate students to learn in their
content areas. Caine’s passion for arcades offers educators many ways to hook
him into their curricula. Tasks or classes that before might have lacked clear
relevance in Caine’s mind could become more relevant if connected to his
excitement about and dedication to his arcade.
As a Latino male living in Los Angeles, Caine belongs to a
demographic that has a 50% high school graduation rate. It’s not too
far-fetched a scenario to imagine Caine, who has struggled some in the past
with reading, being labeled “at-risk” and subjected to a remedial curriculum
that fails to appreciate and build upon his many strengths. Given his newfound
fame, the financial support for his education, and the now global appreciation
for his talents, this stifling fate will probably not befall our precocious
protagonist. But it is what will happen to too many of his peers. In today’s
American public schools, a large proportion of administrators’ and teachers’
energy and attention is focused on a narrowed curriculum, limited types of
data, standardized testing, and students’ perceived deficits. If these
educators fail to also find time to provide opportunities for exploration, they
run the risk of failing to develop the many potential Caine’s sitting right in
front of them.
Caine’s arcade experiences have helped set him on a path to a
bright future. It’s not because of knowledge that was poured into his head;
it’s because of the exploration he was allowed to do, and the passion and purpose
he has found. Caine is the hero of this story, but adults as well helped make
it possible. Educators can contribute to the creation of similar stories if
they are open to the lessons of Caine’s
Arcade. Schools must be places that look to build on students’ interests
and strengths, and provide opportunities for them to be curious, autonomous
actors in their own learning.
In filmmaker
Mullick’s mid-September follow up to Caine’s
Arcade, a second short video entitled Imagine: Caine’s Arcade Goes Global, George Monroy reveals that Caine has indeed become
more self-confident and is doing better in school. The film goes on to describe
the work of The
Imagination Foundation, started in the wake of the
first Caine film, to “find, foster, and fund creativity and entrepreneurship in
kids.” The Foundation has sponsored the Global
Cardboard Challenge, meant to be a day of play and
fundraising for its work. More than 270 cardboard events in 41 countries occurred
around the world for the first challenge; hopefully such activities will cause
more educators to take notice. The type of learning embodied in Caine’s story
should not be limited to Saturday events away from schools. Although some might
argue that Caine is an anomaly, I agree with Mullick’s opinion: “There are so
many other kids like Caine out there.” Many students have the potential to
surprise us, and themselves, with their creative capacities, if only our
schools become more oriented towards helping them to do so.
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